It has been two decades after Guitar Hero debuted in North America, providing players everywhere the means to become rock legends. Not literally, though you'd be hard-pressed telling that someone who has nailed the epic lengthy guitar solo before a packed living-room audience.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to the music. Every sequence corresponded to particular chords, producing the sensation of an authentic performance.
Harmonix had already experimented with rhythm games before partnering with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising massively profitable series that had a significant influence for many of the artists featured, introducing decades-old bands to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges in securing the songs – even though the first two games mostly used cover versions.
“We rerecorded every song because the cost prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when the game became a hit, album purchases and radio play were going up, all artists desired to participate.”
He adds: “Among the amazing things was how many parents got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational phenomenon.”
Timeless Music Finds Younger Fans
Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game revived classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Generally this had been seen as outdated material, however when it was featured on the title young people discovered it, suddenly it was cool. This validated the genre, eliminating the outdated label. It provided all our music renewed popularity.”
At that time, the Answer’s first record was still not available stateside, so the game served as a primary platform for exposure for the group during their a North American tour opening for the rock giants. “The roadies were playing the song on the tour bus, and some of them knew us thanks to the game,” Mahon says.
Major Band Spin-offs and Lasting Impact
Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the band more money compared to their studio albums. It moved more than half a million copies upon release, and sales of their songs rose significantly at a time when the music business was already collapsing.
The series still motivates nimble-fingered fanaticism within the community. Recently, a streamer completed a remarkable feat featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay and extensive customisation options. This track is challenging enough on the hardest setting, not to mention performed at double speed while hitting a single one of its near 4,000 notes. They claimed requiring months of practice to accomplish.
“The game is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should use actual weapons and go to war,” says musician the artist.
The band had already completed a successful tour before their hit was featured in the third game, but Li says it made them a household name. “I remember our distributors informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing everything else the band has done. Last year, the song featured in a trailer for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “If you only listen to a single track, that's fine – everyone’s got their own path in music and I’m glad we’ve been part in fans' experiences”.
The Lasting Impact from the Iconic Controller
The best promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a rock star in the spotlight. Since the beginning, the creators felt that there’s an instinctive urge to make music, and their goal was to use technology to allow people to participate”.
Most installments were released in just a half-decade between 2005 and 2010, including derivative titles like the DJ version, including a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals died down, aside from a brief comeback several years later.
Games such as the fan project and newer releases have maintained the scene alive, and there’s expectations of something from the original publisher in development. A new studio has entered production on its debut rhythm-based title. Original co-founders are both involved as special advisers. Are gamers ready to embrace a new entry following the classic?
“Our team believed such titles might become similar to sports games where you can releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. There’s no reason for it to continue with new generations.”